C&C RED ALERT 2 – Final Soviet Mission 12 POLAR STORM

C&C RED ALERT 2 – Final Soviet Mission 12 POLAR STORM


Command & Conquer Red Alert 2 released in the 26th October in year 2000 is one of the most successful C&C titles ever released being a crazy sci-fi oriented sequel to the Red Alert 1 released in 1996 While Red Alert 1 was serious and gritty, Red Alert 2 is wacky, comedic and a colorful game We play either as the Allies or Soviets, both campaign have 12 missions, some of them are very easy while others are a little bit harder but still much easier than the easiest mission of Mental Omega 3.0 The game’s story line starts off with the United States Armed Forces caught completely off guard by the sudden massive Soviet invasion of the United States with Soviet aircraft, naval vessels, amphibious forces, and paratroopers coming in on both the East Coast and West Coast and with the majority of Soviet ground forces coming in through Mexico which had recently voted in a communist government The USA attempts to retaliate with the use of nuclear missiles, but Yuri, leader of the Soviet Psychic Corps and Premier Romanov’s top advisor, uses his mind control to manipulate the personnel charged with launching the warheads and leaves them to explode in their silos Within hours, the USA is overrun with Red Army troops. In response, the US President Michael Dugan establishes an emergency response team headed by General Carville and the Commander known as “The Ghost” (the player) to the Soviet army later in the game. If you really appreciate my content and videos, please leave a like and subscribe to it (REMEMBER ABOUT BELL).

28 Comments on "C&C RED ALERT 2 – Final Soviet Mission 12 POLAR STORM"


  1. My way of doing this mission alwasys was to capture first alied CY, and use stolen tech to build satelite uplink ( esencialy legal map hack ). Then build 6-7 Kirovs, and just brutalise throu chronosphere AA defence.

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  2. Seriously, you don't need another MCV. You just have to capture one of those powerplants that are conveniently placed next to the mineral field.

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  3. haha… I only need 1 or 2 Kirovs. even i use 1 regular kirov aaaand I can easily destroy the chronoshpere

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  4. As you know just build ur defense first get some flak troopers they are crazy attack ur ore refinery from the air..

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  5. Look at the thickness of that metal for the Chronosphere. It should withstand.
    Missile: NOPE

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  6. А можно сделать 30 + штук дирижабль Киров и они долетят до хроносферы.

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  7. It's disappointing how the Chronosphere is not used after the initial assault.

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