C&C RED ALERT 2 Yuri’s Revenge – Soviet Mission MISFORTUNATE BOUNDARIES

C&C RED ALERT 2 Yuri’s Revenge – Soviet Mission MISFORTUNATE BOUNDARIES


C&C Red Alert 2 Yuri’s Revenge Soviet Fan Mission, Misfortunate Boundaries by Timbit. Yuri’s Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific in 23 October 2000. That mission is rather easy, even on hard but it’s imho much better than overcomplicated hard mission which abuse save/load. You have to establish the base and take out the Yuri Prime himself hiding somewhere in the bunker. The map layout is quite simple, you are in a very good position to defend because of the small canyon which enemy units must pass. Close to your base, to the south are 3 Oil Derricks which can be attacked by the Allies and their Harriers, easy to fend off with Flak Troopers. Other aerial threat comes from the Kirovs that attack from the north, but 4-5 Flak Cannons are enough for them and you won’t have to worry about. Your first objective is to capture the Radar Dish to the north of your base, rather a simple objective where you can simply assault it with ground units. Siege Choppers are also extremely handy, they are a great unit to use when there isn’t so much anti-air defense around. And forgot… east to your base is an Allied Refinery with Chrono Miner, can’t be reached by the enemy ground units. The second task is to infiltrate an Allied Battle Lab with an Engineer, remember to capture it, not destroying it :). After having a coordinates of Yuri’s base and his bunker, you have to simply attack his base and take care of him. You can use Siege Choppers to take out his defences, then come closer and destroy his Reactors to cut his power. Fan Mission – Misfortunate Boundaries by Timbit. Soundtrack from Frank Klepacki. If you really appreciate my content and videos, please leave a LIKE and SUBSCRIBE (remember about BELL).

10 Comments on "C&C RED ALERT 2 Yuri’s Revenge – Soviet Mission MISFORTUNATE BOUNDARIES"


  1. My Discord Channel – https://discord.gg/5AfY8EP
    That mission is rather easy, even on hard but it's imho much better than overcomplicated hard mission which abuse save/load. You have to establish the base and take out the Yuri Prime himself hiding somewhere in the bunker. The map layout is quite simple, you are in a very good position to defend because of the small canyon which enemy units must pass. Close to your base, to the south are 3 Oil Derricks which can be attacked by the Allies and their Harriers, easy to fend off with Flak Troopers. Other aerial threat comes from the Kirovs that attack from the north, but 4-5 Flak Cannons are enough for them and you won't have to worry about. Your first objective is to capture the Radar Dish to the north of your base, rather a simple objective where you can simply assault it with ground units. Siege Choppers are also extremely handy, they are a great unit to use when there isn't so much anti-air defense around. And forgot… east to your base is an Allied Refinery with Chrono Miner, can't be reached by the enemy ground units. The second task is to infiltrate an Allied Battle Lab with an Engineer, remember to capture it, not destroying it :). After having a coordinates of Yuri's base and his bunker, you have to simply attack his base and take care of him. You can use Siege Choppers to take out his defences, then come closer and destroy his Reactors to cut his power.

    Misfortunate Boundaries – http://www.yrargentina.com/old/index.php?page=maps/yrsp

    Reply

  2. Keep alive your C&C's videos on this sad, boring days Martinoz! We living world without Mental Omegas update! Waiting a mounth or half-year 🙁 ! But you make fun for this black days! Good job man!

    Reply

  3. "It looks like the yuri is preparing to become a millionaire with all that ore."

    If it were up to me…
    "Show him he won't be the first."
    Objective 1: Accumulate 1,000,000 credits before Yuri does.

    😀

    Reply

  4. sdly have to say after seening how the comp obviously can build at pre-set sites rather then deependent on how close it is to a building…I just creep siege choppers with kirov sledge becuse unlessI wanted to just have a silyl amount of tanks I'd have to station a dubble ground trooop anyway to just keep the rear free of deffenses poping back up from nowhere ehh..nothing big though ^^

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