MENTAL OMEGA 3.3.4 – Soviet Fan Mission, END OF THE DEAD

MENTAL OMEGA 3.3.4 – Soviet Fan Mission, END OF THE DEAD


Mental Omega 3.3.4 for C&C Red Alert 2 Yuri’s Revenge, Soviet Fan Mission “End Of The Dead” by ZBDQX Mental Omega 3.3.4 is next part of mods for Red Alert 2, after Mental Omega 1.2, Mental Omega 2.0 and Mental Omega 3.0 Music from Red Alert 3, Frank Klepacki and Jesper Kyd Mission Location – Kremerovo Oblast, Russia For the best comfort, it is recommended to watch the video in Fullscreen (1920×1080) End Of The Dead is a remake of the Soviet Mission from the Act I of Mental Omega 3.0-3.3, called “Road To Nowhere” where we had to defend the Topol-M platforms from chrono assaults Here we have exactly the same objective on a quite different and expanded map, but the Allies are a little bit tougher and desperate than previously, they are quite ferocious Because the mission uses the strings from the Road to Nowhere, after unpacking the archive all you need to do is to launch the Road To Nowhere mission in the MO launcher On the Mental difficulty, the mission becomes quite hard to navigate, because it becomes more and more dark on the map, on Normal you do not have to worry about no lighting issues There is no time to waste here in this mission, as soon as it starts, capture the Oil Derricks in the proximity, and take a look at the Tech Artillery bunkers nearby They are going to be captured by the Allied Engineers, just recapture them as soon as possible when the chrono assaults begin, remember that you have no power to keep all 3 under control Unfortunately because of the bug, once you capture the Civilian power plants to the north, they will not be aligned to you, but to the brown Soviet AI instead, so just capture two of them Because this mission has got only the Oil Derricks, defend them as long as you can from the assaults, there is almost no ore here, do not waste the money later for the Ore Refinery to build Same goes for the MCV in later part of the mission – redundant choice, you can also produce the Borillo later after capturing the Secret Lab, but they are also not so needed to keep Topol-M alive You are surely going to need a lot of Terror Drones to pick up incoming long range units because you can’t build some, capture also the bunkers with infantry to fortify the chokepoints and pin down the Allies In later parts of the mission try to keep as many Psi Adepts, Wolfhounds and Sentinels as long as possible, you are going to need them for abducting the units, keep the skies clear and secure the gaps If you really appreciate my content and videos, please leave a like and subscribe to it (REMEMBER ABOUT BELL), you can also join my Discord!

11 Comments on "MENTAL OMEGA 3.3.4 – Soviet Fan Mission, END OF THE DEAD"


  1. End Of The Dead Fan Mission – https://www.dropbox.com/s/jc2eukw273417n1/end%2Bof%2Bthe%2Bdead%2Bby%2BZBDQX.zip?dl=0, after extracting the archive in MO folder, just run Road To Nowhere
    End Of The Dead is a remake of the Soviet Mission from the Act I of Mental Omega 3.0-3.3, called "Road To Nowhere" where we had to defend the Topol-M platforms from chrono assaults. Here we have exactly the same objective on a quite different and expanded map, but the Allies are a little bit tougher and desperate than previously, they are quite . Because the mission uses the strings from the Road to Nowhere, after unpacking the archive all you need to do is to launch the Road To Nowhere mission in the MO launcher. On the Mental difficulty, the mission becomes quite hard to navigate, because it becomes more and more dark on the map, on Normal you do not have to worry about no lighting issues. There is no time to waste here in this mission, as soon as it starts, capture the Oil Derricks in the proximity, and take a look at the Tech Artillery bunkers nearby. They are going to be captured by the Allied Engineers, just recapture them as soon as possible when the chrono assaults begin, remember that you have no power to keep all 3 under control. Unfortunately because of the bug, once you capture the Civilian power plants to the north, they will not be aligned to you, but to the brown Soviet AI instead, so just capture two of them. Because this mission has got only the Oil Derricks, defend them as long as you can from the assaults, there is almost no ore here, do not waste the money later for the Ore Refinery to build. Same goes for the MCV in later part of the mission – redundant choice, you can also produce the Borillo later after capturing the Secret Lab, but they are also not so needed to keep Topol-M alive. You are surely going to need a lot of Terror Drones to pick up incoming long range units because you can't build some, capture also the bunkers with infantry to fortify the chokepoints and pin down the Allies. In later parts of the mission try to keep as many Psi Adepts, Wolfhounds and Sentinels as long as possible, you are going to need them for abducting the units, keep the skies clear and secure the gaps.

    Reply

  2. Hmm why i see some mission on english and chinese ??

    Anyway nice video , i will download on saturday and sunday

    Reply

  3. are you just going to upload mental omega
    or u can upload some other games ?
    since contra 009 final patch 1 is released
    and OFS alpha is released
    and babushka balance mod for rotr is released
    and some other nice mods to see of C&C generals

    Reply

Leave a Reply

Your email address will not be published. Required fields are marked *